Get ready to lead from the front, don your Samurai armour and prepare for some carnage !
Sengoku-daimyo is released today – download your copy from the store front.
Get ready to lead from the front, don your Samurai armour and prepare for some carnage !
Sengoku-daimyo is released today – download your copy from the store front.
it is time to decide. It’s time to set brother on brother in the Wars of the Three Kingdoms. The latest army set is now released covering the following armies
Here is a list of the proposed releases of the army lists. As they are released they will automatically get added to the archive. Those with Maestro di List will get automatic access. They will also be available for individual purchase.
In addition there will be as yet named set for the colonial powers, the Scanian War, the Deluge… there is another 5~ to get added.
We have teamed up with Helion, who are now providing generous prize support for the 5 flagship events we have lined up in 2022.
Those events are
You can find full details and discussion on these events on the forum
We encourage inclusively and friendly behaviour, so even if you’ve never played before you will be welcome. We want REG to be a happy crowd so please feel free to join in !
Firstly and honestly I hope you get as much fun out of these rules as I already have both in terms of researching army lists and as an excuse to play a renaissance wargame, my favourite period.
Create a set of rules that reflects the great change in technology and organisation that was the renaissance, with the increasing sophistication in weapons in terms of both firearms and artillery and the many innovations in how to use them.
Give the armies a lot of historical character so that you really feel you are leading the Swedes, or the Samurai, or the Poles. Sometimes I find that very different armies seem oddly similar – just another Mounted man in armour. I have aimed to create more distinctiveness in the armies and organisations that they developed.
Create a game where full-sized armies can fight to a conclusion in under 3 hours once players have got over the learning curve. A 3-hour game gives easy club nights and evening games and allows us to play 3 games in a day if we want to do so.
Make the game feel pacey at all stages – in the initial manoeuvre, in the main fight, and at the endgame. Or put another way, cut out as much of the “dull time” as possible whilst also giving players the feeling of a fire fight occurring.
Make the game come alive by being more interactive and have less time sitting watching somebody else play. In short, create a game that is as enjoyable as possible for us all to play, and keeps us on edge most of the time.
Make every mechanism as simple as we can so that we take as much brain-strain out of the mechanics as possible. We can then apply our thinking capacity to our strategic and tactical options. This way it will be fun and readily accessible for the occasional player, but a real challenge for the serious player to play well. Put another way, I want 80% of your brain power focused on your choices, and only 20% on working out the consequences, not the other way around.
Create a set of rules that allow refights of great battles with a minimum of special rules. I have always wanted to refight Pavia, Edgehill, Lutzen and Vienna without special rules. I also want winners to feel they have been in a fight – it was very rare for a winner to be unscathed and in parade ground condition. So we should usually feel damaged after a battle.
Embrace modern technology to get away from lists or points systems that are frozen for eternity. Make full use of the web to support the game and create the communities we can all enjoy. The ability to create community is incredible and we can develop the rules, game, scenarios and campaigns in a way our hobbyists